-Note-
I’m really bad at English. If there are any silly sentences, please point them out (or please, bear with me 🥹).
BONUS is affected by the luck stat and appears probabilistically. When the BONUS is triggered, the penalties are reduced, and the rewards improve.
* Boss monster tile
You will battle the boss of that map. Upon victory, you will receive relics, cards, and gold (BONUS: more gold). Your stats will increase, some of your health will be restored, and you'll move on to the next map. The final boss is represented by a pink icon.
* Normal monster, elite monster tile
You will battle against normal monsters and elite monsters.
* Campfire tile
- Rest -> Restore 30% of maximum health (BONUS: 60%).
- Enhance card -> Enhance one card (BONUS: 2 cards) by selecting it.
* Shop tile
- You can choose and buy 3 relics and 3 cards with gold. (BONUS: Discount) You can remove one card for 75 gold or reroll for 30 gold. Thee reroll cost is not increased.
* Treasure Chest tile
- Open the chest -> Gain one relic. (BONUS: Choose one from 3 relics.) or battle a mimic disguised as a treasure chest.
- Pass by -> Nothing Happens.
* ? tile
A random event occurs. Refer to the options and effects below.
1. Old Cabin
- Take a rest -> Restore 20% of maximum health.
- Look around -> Gain 2 "Injury" cards and gain 1 random relic.
2. World travel
- Pay 50 gold to ride the carriage. -> Lose 50 gold and move to any remaining space on the map.
- Pass py -> Nothing happens.
3. Adventurer's Remains
- Make a grave -> Luck stat increases slightly.
- Take the belongings -> Gain 1 relic. (BONUS: Choose 1 from 3 relics.) or gain 35 gold (BONUS: 50 gold) or gain 1 epic-grade card.
4. Gamble
- Spin -> Spin a roulette with the same layout. (The probabilities are calculated by determining the angle of each segment.)
Beneficial segments (total 54%): Increase the grade of 3 cards, increase luck stat, increase attack stat.
Harmful segments (total 46%): Gain 2 "Injury" cards, decrease maximum health, lose some health.
- Pass by -> Nothing happens.
5. Orb of Destiny
- Engaged in battle -> The next monster you encounter will have 10% (BONUS: 15%) less health.
- Opening a treasure chest -> Gain 1 relic. (BONUS: Choose 1 from 3 relics.)
- Placing cards near the campfire -> Enhance 1 card (BONUS: 2 cards) by selecting it.
6. Coin in the Grass
- Pick up the coin -> Lose 10% of health and gain 35 gold. (BONUS: Lose 5% of health and gain 50 gold.)
- Pass -> Nothing happens.
7. The Serpent's Bargain
- Offer 1 card(s) -> Lose the selected card and slightly increase attack, health, or luck stat.
- Offer 50 Gold -> Lose 50 gold and gain 1 random relic.
- Walk away -> Nothing happens.
8. Chatterbox
- Play along -> Lose 10% of maximum health, and 2 random cards are enhanced.
- Excuse yourself, saying you're busy -> Nothing happens.
9. Tower of Effort
- Pray -> All pieces will turn into yellow piece at the start of the next battle.
- Destroy it -> Lose 10% of health, and 1 random card is enhanced.
10. Laboratory
- Touch the magic circle -> All cards are transformed into random cards and enhanced.
- Examine the scattered papers -> Gain 1 epic-grade card.
11. Magician
- Offer 2 cards -> Replace the selected 2 cards with 2 random cards.
- Pass -> Nothing happens.
12. Mirror
- Touch it -> 1 random card is copied into 2 cards.
- Break the mirror -> ?
13. Doctor?
- Blue syringe -> ?
- Red syringe -> Luck stat increases slightly.
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